This is by no means a new concept, but it is quite annoying to see in Fire Emblem.įor the sake of spoilers and brevity, I will not go into the story too much. What makes this game a fan's dream is that it includes heroes (get it?) from many past games, such as fan favorites Ike, Marth, and Roy. Each hero's world is connected via portals, which the antagonist uses to enslave the various characters to her will. You control a group of rebels who travel to each realm and free those heroes. It made for some interesting nostalgia as I fought against Chrom, Camilla, or Xander. The graphics of Heroes are simple, yet effective. Battlefields and sequences represent each unit as a "chibi" (a cute little sprite), but every one has a hand drawn model that appears during dialogue and other points in the game. If you have played Awakening or Fates on the 3DS, then this style of things will feel familiar to you. As far as level design, the fields, forests, castles, and lava playing areas really meld into each other not a single one thus far stands out to me to me as unique. That is usually how Fire Emblem goes - the focus is on combat and strategy, not looking at the scenery. I found the game's overall sound to be very good, although the background music and limited voice-acted lines do begin to grate on your ears after a while.
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